For many players, raids are inaccessible content. They were for me all through classic WoW and, while I wasn't particularly happy about the fact that I still hadn't gotten past the first few trash mobs in Molten Core when Burning Crusade came out, I still loved the game as a whole.
Now that MMOs have become rather mainstream, inaccessible content is verboten. In my last post, I toyed with the idea of a new type of content which would probably be inaccessible to some -- especially if such content were randomly generated each time, thus eliminating the possibility of looking up the answer. And I'm certain that the forum-rage would be significant if some foolish developer went forward with the idea.
But, in my opinion, it is not in any player's best interest to rebel against such things. Would anyone really wish to live in a world where any activity that was inaccessible to the mainstream was banned? I think existence in such a world would be terribly depressing. What's the point in attempting new things if success is guaranteed from the outset? And doesn't such a philosophy completely ignore the fact that our abilities and desires change over time?
Raids were inaccessible content to me at one point. They are no longer. I don't particularly enjoy them, but that's a different topic entirely. I'm glad I was able to experience the journey that took me from wishing I could raid to finally being part of a raiding guild. And if I had never experienced raiding? Well then it would still be something that I could work towards. I don't think a sense of entitlement towards all things is healthy. I think immediate gratification of all our desires is destructive, and I wish developers would start showing us some tough love.
Sadly, I have the feeling that we're already screwed. Perhaps five or six years ago a company could have developed a successful MMO where there were dozens of types of activities which were mostly inaccessible to players. If our expectations had been managed early on and if we had been taught to appreciate games in which we couldn't really hope to ever master all things, I suspect fewer people would be burning out on the MMO genre today.